Sample of bar chart essay

The two charts illustrate why people travelled in america in 2009 and what were the main problems they experienced during their travels.
Overall,Among all of the reasons that US residents travelled for in 2009, Commuting to and from work was the biggest reason but the high expenditure needed for travel was the main concern they faced.
looking at the bar chart in more detail,About half of the US people travelled due to their work (49%). Whereas, merely 6% for visiting friends and family. 10% of asked people travelled for entertainment ,social communication and recreational activities .Other different reasons and shopping made up 19% and 16% respectively.
As regards to the pie chart , the main difficulty was the high cost of travel which made up 36% of all problems in addition to saftey issues and the bad behavior of some drivers accounted for 19% and 17% respectively. Some of surveyed people,about 14%, found problems with the highway congestion. Finally Only 8% and 6% of US travelers encountered problems with accessability in public transport and walking on foot

The bar chart illustrates the frequency of girls and boys playing six different kind of sports( tennis, badminton, cycling,swimming,football and hockey) in a town of Englland in the year 2012.
Overall, swimming was the most popular sports among both genders whereas hockey was the least played sports in the town. Boys played football more as compared to girls who took more interest in swimming. The number of boys playing sports exceeded that of girls in the given year and the sports with the most significant difference was football.
According to the data given, around 50 girls and 40 boys enjoyed swimming hence making swimming as the most popular sports in the town. Only 9 girls and 15 boys showed interest in hockey making it the least popular sports. Among boys, football was more popular around 60 boys played the game followed by tennis which was enjoyed by 50 boys. Around 50 girls enjoyed swimming and the next most popular sports was badminton with around 40 girls taking interest in this sport. Interesting to note boys out of 6 sports boys played 4 types of sports more . tennis , cycling, football and hockey.

One argument put forward of upholding the statement, that it is better to maintain constancy, is the fact that by doing this individuals provide themselves much more convenient, quiet, and full of safety life. To be more precise, avoiding considerable transitions, they are escaping to live life on the edge. A good illustration of this is that if individuals avoid any quaint changes in their appearance, they will never be condemned by community about their externality. As a consequence, this would enable them to live quite comfortable life.

The graph reveals the total sales in the world for four categories of digital games (mobile phones, online, console and handheld games) over the 7-year period. It is obvious that the turnover of all games highly rose from 2000 to 2006, except console games that dropped slightly. Handheld games contributed as the largest proportion of the total sales.
In 2000, only console games that dominated the revenue of digital games all over the world. Interestingly, handheld games' sales increased steadily from around 11 billion dollars in 2000, and reached 18 billion dollars in 2006. By contrast, the sales of console games declined by 3 billion dollars in 2006, while it was accounted for 6 billion dollars in the beginning.
Online games sold since 2001, and it rose considerably for the period. In 2006, the total income from online games was half of the console games (around 9 billion dollars). The trend of mobile phone games seems similar with the online games. It had started in 2002 with around 2 billion dollars, rose steadily and stood at around 7 billion dollars at the end of the period.

Sample of bar chart essay

sample of bar chart essay

The graph reveals the total sales in the world for four categories of digital games (mobile phones, online, console and handheld games) over the 7-year period. It is obvious that the turnover of all games highly rose from 2000 to 2006, except console games that dropped slightly. Handheld games contributed as the largest proportion of the total sales.
In 2000, only console games that dominated the revenue of digital games all over the world. Interestingly, handheld games' sales increased steadily from around 11 billion dollars in 2000, and reached 18 billion dollars in 2006. By contrast, the sales of console games declined by 3 billion dollars in 2006, while it was accounted for 6 billion dollars in the beginning.
Online games sold since 2001, and it rose considerably for the period. In 2006, the total income from online games was half of the console games (around 9 billion dollars). The trend of mobile phone games seems similar with the online games. It had started in 2002 with around 2 billion dollars, rose steadily and stood at around 7 billion dollars at the end of the period.

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